===============================================
HISTORY IN THE MAKING II:  BRAVE NEW WORLD EDITION (v6)
===============================================


	UNIT CHANGES:
	- Archery units reduced to 1 strike range
	- Ironclads upgrade to Submarines
	- Barbarians and City-States can now build Privateers
	- City-States can now build Landsknechts
	- Caravels should not upgrade to Destroyers until Radio is discovered
	- Foreign Legion upgrade to Marine; can only be trained in a city with Heroic Epic


	SPECIALIST CHANGES:
	- Unemployed Citizens now consume +1 Food instead of providing +1 Production


	TECHNOLOGY CHANGES:
	- Compass no longer provides additional trade route
	- Guilds now provides additional trade route


	RESOURCES:
	- Hit Movies now provides +6 Happiness
	- All Strategic Resources set to a quantity of 3


	SOCIAL POLICIES:
	- Many Social Policies have been significantly modified


	ERA CHANGES:
	- Free Spy once Medieval Era begins


	WONDER CHANGES:
	- Brandenburg Gate moved to Rifling


	NATIONAL WONDER CHANGES:
	- East India Company restored to vanilla settings
	- National Treasury now requires Caravansary in each city
	- Red Cross now provides the Medic II promotion


	TILE IMPROVEMENT CHANGES:
	- Trading Posts can now be built with Currency


	TECHNOLOGY CHANGES:
	- International Trade Route moved from Currency to Mathematics


===============================================
HISTORY IN THE MAKING II:  BRAVE NEW WORLD EDITION (v5)
===============================================


	WONDER CHANGES:
	- Fixed Statue of Liberty's Help text
	- Fixed bug where the Parthenon and Sistine Chapel could be built without Aesthetics
	- Fixed bug where Uffizi could only be built with Aesthetics
	- Added Smithsonian Institution (Pouakai)
	- Big Ben now reduces the gold cost of purchasing in all cities by 25%
	- Kremlin no longer requires Exploration; now increases the rank of Spies
	- The Motherland Calls now eliminates the amount of unhappiness caused by the number of cities; 1 Free Social Policy
	- Eiffel Tower now gives Tourism bonus with Railroad instead of Radio
	- Hollywood can only be constructed in a city built on Hills
	- Forbidden Palace no longer gives Happiness bonus; now has +4 Culture
	- Added new Rock n' Roll splash art (thank you, Hyronymus!)


	BUILDING CHANGES:
	- Airport now requires 1 Oil


	NATIONAL WONDER CHANGES:
	- Harvest Festival now provides +3 Happiness in the city it's built and doubles the effect of the Granary built in the city


	UNIT CHANGES:
	- Barbarian Galley now requires Sailing; upgrades to Privateer


	IMPROVEMENT CHANGES:
	- Lumbermill now reduces Food produced on tiles by -1
	- Landmarks and Great Person improvements (except Customs House) now cost 1 Gold Maintenance


	RESOURCE CHANGES:
	- Most Luxury resources that required Calendar for trading now changed to Pottery


	TECHNOLOGY CHANGES:
	- Pottery now requires Agriculture AND Fishing


	POLICY CHANGES:
	- Fixed bug where Secularism would give free Great Scientist instead of Humanism
	- Mercantalism now reduces the gold cost of purchasing in all cities by 15%; +2 Gold per City-State trade route
	- Capitalism now provides +1 Gold per Trading Post; doubles the production of Markets, Banks and Stock Exchanges
	- Exploration now unlocks the Louvre and Smithsonian Institution
	- Socialism now reduces the amount of unhappiness in non-occupied cities by 15%
	- Universal Suffrage no longer reduces unhappiness from Specialists; now provides +2 Happiness per city
	- Civil Society:  Specialists now consume half the amount of food AND half generate half the unhappiness
	- Universal Healthcare (Freedom) now provides +1 Happiness from each Hospital and Medical Lab


===============================================
HISTORY IN THE MAKING II:  BRAVE NEW WORLD EDITION (v4)
===============================================


	BUG FIXES:
	- Updated Great Wall's Help Text
	- Updated Mandir's Help Text
	- Updated Mosque's Help Text
	- Updated Terracotta Army's Help Text
	- Updated Hubble Space Telescope's Help Text
	- Fixed bug where Shwedagon Paya's WonderSplash would not load
	- Fixed Broadcast Tower, Opera House, Amphitheater, Museum Help text
	- Fixed Machu Picchu's Help Text
	- Fixed Treasure Fleet's Help Text


	POLICY CHANGES:
	- Mercenary Army now allows the purchasing of Landsknechts and Privateers
	- Mercantalism now provides +1 Gold per Trading Post; purchase costs of buildings is reduced by 25%
	- Commerce Finisher now provides +1 Gold per Specialist
	- Aristocracy now reduces the amount of Happiness required to start a Golden Age by 15%
	- Meritocracy now provides +1 Production and +1 Science for every 4 citizens in the Capital
	- Landed Elite now reduces the Gold cost of purchasing tiles by 25%; Build Walls & Castles in half the time
	- Universal Healthcare (Freedom) is now a Level 2 Freedom Policy
	- Volunteer Army is now a Level 1 Policy
	- Capitalism now provides +2 Gold for all trade routes (land, sea, city-state); construct Markets & Banks 50% faster
	- Urbanization is now a Level 1 Freedom Policy
	- Economic Union is now a Level 2 Freedom Policy
	- Five-Year Plan now provides +1 Production from every Farm
	- Labor Unions now only provide +15% Production when constructing buildings
	- New Deal restored to vanilla settings


	RELIGION CHANGES:
	- New Pantheon:  Spirits of the Swamp (+1 Faith per Marsh)


	TILE IMPROVEMENT CHANGES:
	- Lumbermill can now be built on Jungle tiles (requires Steam Power)
	- Plantation can now be built with Pottery; +1 Gold with Fertilizer


	RESOURCE CHANGES:
	- Deer now revealed with Archery


	RESOLUTIONS CHANGES:
	- Scholars In Residence increases Tech research to 25%


	TECHNOLOGY CHANGES:
	- Animal Husbandry no longer provides an additional trade route
	- Globalization now provides +2 trade routes
	- Machinery now requires Engineering AND Guilds


	UNIT CHANGES:
	- Privateers can only be purchased with Mercenary Army
	- Battleship PrereqTech is now Ballistics
	- Caravel upgrades to Destroyer
	- Galleass upgrades to Ironclad; PrereqTech is now Compass
	- Privateer no longer upgrades to another unit
	- Battleship upgrades to Missile Cruiser
	- Landsknecht PrereqTech is now Metal Casting
	- Caravan PrereqTech is now Mathematics


	BUILDING CHANGES:
	- Zoo only requires 1 Horse; no longer requires Circus; Science bonus with Ivory or Whale
	- Caravanasary PrereqTech is now Currency
	- Restored Market back to vanilla settings
	- Restored Bank back to vanilla settings
	- Restored Stock Exchange back to vanilla settings; provides same trade route bonuses as Bank
	- Watermill PrereqTech restored to The Wheel


	WONDER CHANGES:
	- Oktoberfest now provides +2 Culture per Brewery instead of Happiness
	- Petra PrereqTech is now Mathematics
	- Pyramids now increase the legnth of Golden Ages by 50%
	- Taj Mahal restored to vanilla settings (empire enters a Golden Age)


	NATIONAL WONDER CHANGES:
	- Harvest Festival now provides +1 Happiness and +1 Food per Granary

	
	BARBARIANS:
	- Barbarians cannot built Frigates


===============================================
HISTORY IN THE MAKING II:  BRAVE NEW WORLD EDITION (v3)
===============================================


BUG FIXES:
	- Fixed bug where Piety gave +2 Faith in the Capital instead of +1 Faith
	- Theocracy now provides +2 Gold per Religious Building (Cathedral, Mosque, etc)


EXISTING WONDER CHANGES:
	- Great Pyramids now unlocked with Tradition; Empire inters a Golden Age (this was Civilization V's original intention)
	- Chichen Itza now unlocked with Liberty; provides +25% Worker speed and 2 free Workers (this was Civilization V's original intention)
	- Taj Mahal now increases the legnth of Golden Ages by 50% (this was Civilization V's original intention)
	- Kremlin now unlocked with Exploration; reduces City Count Unhappiness by -15%
	- Machu Piccu now unlocked with Commerce
	- Parthenon now unlocked with Aesthetics
	- Sistine Chapel now unlocked with Aesthetics
	- Terracotta Army now unlocked with Honor
	- Hubble Space Telescope now unlocked with Rationalism
	- Great Wall now unlocked with Tradition


EXISTING BUILDING CHANGES:
	- Aqueduct can now be built in a city with access to Fresh Water (lakes/rivers); provides 15% Growth and +2 Happiness
	- Granary reduced to 25% of Food carried over after a new Citizen is born.
	- Amphitheater, Opera House and Museum no longer provide +10% Culture
	- Watermill and Windmill no longer give Food bonus with Wheat; now provide +5% Building Production
	- Stone Works no longer provides Building Production bonus
	- Mandir no longer gives bonus from Cow; adjusted Happiness/Culture/Faith
	- Mosque now provides +25% Religious pressure; adjusted Happiness/Culture/Faith


CIVILIZATION CHANGES:
	- Manifest Destiny now provides all land military units with +1 sight; 25% discount when purchasing tiles; Gun units cost 25% less maintenance.


POLICY CHANGES:
	- Each policy branch now unlocks two World Wonders
	- Discipline now provides combat bonus to units with another unit adjacent; 6 military units are maintenance free
	- Aristocracy now provides a 50% Production bonus to Food buildings (Granaries, Watermill, etc...)
	- Oligarchy restored to Vanilla
	- Monarchy restored ot Vanilla
	- Meritocracy now Tradition policy; reduces the amount of happiness required for a Golden Age
	- Landed Elite now reduces the Gold cost of purchasing tiles by 25%; doubles production speed of Castles
	- Republic now provides +15% Gold bonus from City Connections
	- Sovereignty now Liberty policy; +1 Culture per city and +1 Happiness per 10 Population
	- Liberty Finisher now grants a free Social Policy and free Great Person of your choice
	- Educated Elite now Rationalism policy; +25% Science in the Capital; +3 Culture for Oxford University
	- Socialism now reduces City Count Unhappiness by -10%
	- Mercenary Army now provides +2 Gold for trade routes with city-states.


RELIGION:
	- New Pantheon:  Sacred Mountains (+1 Faith per Mountain)


===============================================
HISTORY IN THE MAKING II:  BRAVE NEW WORLD EDITION (v2)
===============================================


BUG FIXES:
	- Fixed bug where Oligarchy did not provide free maintenance for military units


===============================================
HISTORY IN THE MAKING II:  BRAVE NEW WORLD EDITION (v1)
===============================================


INCLUDED MODS:
	- Fishing Technology, by James Barrows
	- Mandir Building, by James Barrows
	- More Mercantile Mod 1 & 2, by Sukritact
	- Global - Complete Eras, by whoward69
	- Satellites Reveal Cities, by whoward69
	- Maps - Improved CS Luxuries, by whoward69
	- Synagogue icon art, by Kwadjh
	- The Motherland Calls, by Pouakai and Sukritact
	- Prereq Improvements, by Pazyryk
	- More City-Sates Luxuries, by Miguel Clemente
	- More Pantheons, by Barathor
	- Pantheon Wonder, by Pouakai, sukritact


CITY CHANGES:
	- Cities now have an attack range of 1 (instead of 2)
	- Reduced the default Defensive Strength for cities to 500
	- Renamed the American city of New York to Manhattan


TECH TREE CHANGES:
	- Tech Tree broken down into Era specific trees; must complete all techs of a specific era before proceeding to the next one
	- Several buildings/units have updated PreReqTechs to coincide with TechTree changes


NEW TECHNOLOGIES:
	- Fishing
	- Advanced Flight
	- Mass Media
	- Command and Control
	- Artificial Intelligence
	- Theory of Everything


REMOVED TECHNOLOGIES:
	- Replaceable Parts
	- Industrialization


NEW BELIEFS:
	- Synagogues
	- Mandirs


NEW WORLD WONDERS:
	- Area 51
	- Oktoberfest
	- World Trade Center
	- Cure for Cancer
	- Hollywood
	- Schwedagon Paya
	- United Nations
	- The Motherland Calls
	- Rock n' Roll
	- Pantheon
	

NEW NATIONAL WONDERS:
	- Harvest Festival
	- Red Cross
	- National Treasury
	

NEW PROJECTS:
	- SDI


NEW BUILDINGS:
	- Brewery
	- Supermarket
	- Synagogue
	- Mandir
	- Theatre


NEW RESOURCES:
	- Mercantile resources from the More Mercantile Mod 1 & 2, by Sukritact
	- Hit Movies


CIVILIZATION CHANGES:
	- Civilizations now start with two Technologies
	- Venitian Serenissima trait now provides a free Merchant with Banking instead of Optics


EXISTING UNIT CHANGES:
	- Many late game units require TWO resources
	- Cannon and Pikeman now requires +1 Iron
	- Byzantine Dromon is now a Unique Unit replacing the Galleass; still has +50% vs Naval Bonus
	- Lancers no longer ignore building defenses (Walls, Castle, etc)
	- Marines upgrade to XCOM Squad
	- Bazooka focuses more on anti-tank and anti-helicopter combat


EXISTING BUILDING CHANGES:
	- Forge also gains Production bonus from Aluminum; can be built in cities with Aluminium resource nearby
	- University no longer gets Science bonus with Jungle; Wat still retains this feature
	- Military Academy increases the chance of Great Generals spawning; requires Fort
	- Stone Works now provides +15% Building Production modifier instead of Windmill
	- Iroquois Longhouse completely re-done; now replaces Granary
	- Celtic Ceilidh Hall completely re-done; now replaces Amphitheater
	- Egyptian Burial Tomb completely re-done; now replaces Shrine
	- Monastery no longer requires a Belief; can be constructed once Theology is discovered
	- Windmill now provides +1 Food bonus to Wheat; no longer provides Building Production bonus
	- Watermill now provides +1 Food bonus to Wheat
	- Harbor maintenance costs reduced to 2 Gold; now requires a Lighthouse
	- Recycling Center now consumes +2 Iron
	- Granary now carries over 50% of food; no longer provides Food bonus from Deer
	- Bomb Shelters population protection reduced to -50%
	- Military Base requires Armory; provides free experience to military units
	- Arsenal provides +15 Production bonus towards Armor, Siege, Ranged Naval, Bomber and Helicopter units; requires +1 Iron
	- Factory changed to +3 Production, +15% Production; gains +2 Production bonus when discovering Robotics
	- Zoo now consumes 2 Horse resources; requires a Circus instead of a Colosseum; +2 Tourism with Ecology
	- Stadium now requires a Colosseum
	- Happiness from Colosseums increased to 3; Maintenance costs increased to 2 Gold
	- Happiness from Stadiums increased to 6; Maintenance costs increased to 3 Gold
	- Walls maintenance costs increased to 1 Gold
	- Castle defence reduced to 500; Maintenance costs increased to 2
	- Aqueduct can only be built near a river; +1 Food for every 3 Citizens in the city
	- Hospital now provides +3 Food, +15% Food; gains +2 Food bonus when discovering Penicillin
	- Medical Lab now provides +5 Food, +15% Food; +2 Science from Jungle tiles
	- Opera House now requires a Monument instead of an Amphitheater
	- Museum now requires a Monument instead of an Opera House
	- Broadcast Tower now requires an Opera House instead of a Museum
	- Harbor now provides bonus to sea resources and bonus to Naval production instead of Seaport
	- Seaport now provides Range and Gold bonus to sea Trade Routes instead of Harbor
	- Hydro Plant now requires a Water Mill
	- Stock Exchange now requires Caravansary instead of Bank; provides bonus to trade routes
	- Bank now provides +50% Gold
	- German Hanse now replaces Stock Exchange instead of Bank


EXISTING WONDER CHANGES:
	- Kremlin no longer requires Order; now requires Gunpowder; provides +25% Global Great General Rate
	- The Pantheon now unlocked with Piety instead of the Mosque of Djenne
	- Stonehenge no longer requires a Technology; requires Shrine
	- Temple of Artemis now provides additional +15 XP to ranged units instead of a Production bonus
	- Circus Maximus now consumes a Horse resource
	- Forbidden Palace increases Influence with city-states by +25%; Delegates moved to UN Wonder
	- Statue of Liberty can only be built on the coast
	- Great Pyramids now unlocked with Tradition
	- The Leaning Tower of Pisa now unlocked with Liberty
	- Hanging Gardens no longer require a Policy Branch
	- Hagia Sophia no longer provides free Great Prophet; provides 1 free Cathedral and contains a Great Work of Art slot


EXISTING NATIONAL WONDERS:
	- Ironworks now consumes +2 Iron
	- East India Company now requires a Caravansary in all cities instead of Market
	- National Epic now provides a free Great Writer
	- Heroic Epic now provides a free Great Writer


EXISTING RESOURCE CHANGES:
	- Late game Strategic Resources (Oil, Aluminium) now provide a quantity of 3
	- Copper now provides +1 Gold and +1 Production
	- Salt now provides +1 Gold and +1 Food
	
	
POLICY BRANCH CHANGES:
	- Piety and Rationalism are mutually exclusive again
	- Liberty is now unlocked with Classical Era
	- Patronage is now unlocked with Medieval Era
	- Exploration is now unlocked with Renaissance Era
	
	
RELIGION:
	- Removed Orthodoxy and Protestantism
	- Removed Earth Mother Pantheon Belief
	- Changed Catholicism back to Christianity (schism schmizism!)
	- Monument to the Gods now extends into Medieval Era
	- Goddess of Love requires peace
	- Peace Loving now renamed Pacifism; +1 Happiness for every 6 followers if not at war
	- New Pantheon:  Zoolatry (+1 Faith and +1 Culture from Ivory and Cattle)
	- New Founder Belief:  Legalism (+1 Science for every 5 followers)


FEATURES:
	- Fallout now has a -25% Defense penalty
	